도게피PIXEL ARCADE

DOGEPY · DESKTOP APP

Your arcade, one click away

Open Dogepy from your desktop or app launcher and play in its own window.

Same account and progress · Free to install · Internet required
Install with Chrome

Use the install icon in Chrome’s address bar, or choose ‘Cast, save, and share’ → ‘Install page as app’ from its menu. Labels may vary by version.

Already installed? Open Dogepy from your app launcher. In an embedded browser, open dogepy.com in Chrome instead.

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Play guide

DOGEPY · HOUSE RULES

Hula melds, layoffs and knocking

Learn the actual registration and knock rules used by Dogepy rather than assuming another rummy table's rules.

Before you play

  • A 52-card deck without jokers; seven cards per player.
  • Meld three or four equal ranks, or three or more consecutive cards of one suit.
  • Ace is low: A–2–3 works; Q–K–A does not.
  • You must register your own meld before laying cards on anyone's melds.
  • Empty your hand to win. Knock only before drawing, with ten or fewer hand points.

Playing a hand

  1. Draw the stock or the top discard.
  2. Register a meld, then optionally lay cards onto existing melds.
  3. Discard one card to pass. Emptying your hand by melding or laying off also wins immediately.
  4. Alternatively, knock before drawing and compare remaining hand totals.

A worked play example

  1. ♥4 ♥5 ♥6 → meld
  2. ♥7 → extend that public run
  3. A + 3 + 5 = 9 → eligible to knock
Eligibility to knock is not a guaranteed win; compare the risk of an opponent holding less.

A legal meld and a useful extension

Hearts 4–5–6 is a run; hearts 4, clubs 5, hearts 6 is not. Three nines of different suits form a set. After registering a meld, you may add hearts 7 to a public hearts 4–5–6 run, including an opponent's.

Taking the top discard does not impose a separate requirement to meld it immediately. An unopened player cannot lay off directly onto an opponent's meld.

Knocking can lose

Ace counts one, 2–9 their rank, and 10/J/Q/K ten. A–3–5 totals nine and permits a knock, but an opponent with eight wins. If the caller and one opponent tie for the lowest total, the caller is removed from the tie and that opponent wins.

The stock can be replenished twice, keeping the top discard. Exhaustion or 150 discards ends the game by lowest hand total; equal lowest totals are a draw. Do not assume other tables' special multipliers or out-of-turn claims.

Rules checked: 2026-10-23. These describe Dogepy’s implementation, which may differ from other tables.

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