Seotda hands, modes and worked examples
Dogepy uses 20 hwatu cards: two cards for each month from 1 to 10. Classic two-card play, three-card practice and the eight-hand tournament have distinct record rules.
DOGEPY / PLAYBOOK
Start with the controls, or use a worked example when you get stuck. These guides describe Dogepy's implementation, including differences from other variants.
Dogepy uses 20 hwatu cards: two cards for each month from 1 to 10. Classic two-card play, three-card practice and the eight-hand tournament have distinct record rules.
Dogepy uses different deals in solo and online Go-Stop. Check the table mode as well as the player count.
Both solo and online Matgo use two players, ten cards each, eight field cards and a seven-point Go/Stop threshold.
Learn the actual registration and knock rules used by Dogepy rather than assuming another rummy table's rules.
All 52 cards are visible. Keep spare cells and columns to preserve your ability to move sequences.
Avoid buried holes before chasing four-line clears. Marathon, sprint and friend matches reward different goals.
Return a relic to the mint exit in a turn-based puzzle. Recorded past actions let echoes hold switches while you explore.
Bring all four tokens home. A shortcut activates on a move starting at its junction, not while passing through it.
Connect stones on a 15×15 board. Dogepy uses freestyle rules without Renju forbidden moves.
Narrow candidates using rows, columns and boxes. The absence of a red conflict does not prove a guessed number is correct.
A clue counts mines in up to eight adjacent cells. Win by uncovering safe cells, not by placing the most flags.
Dogepy uses draw-one Klondike. Exposing hidden cards and moving cards to foundations serve different purposes.
Match the rank or active suit and empty your hand. Distinguish changing suits from defending an attack.